GUIDE TO THE TRIALS OF OSIRIS

What is the Trials of Osiris?

Trials of Osiris is a 3v3 Elimination mode Crucible event available only from Friday 10am Pacific to the weekly reset early Tuesday morning. Trials of Osiris requires a minimum Character Level of 40 with a a minimum Light of 331, but a Light level of 370 is recommended. Two teams of 3 players each battle each other with no respawns. The first team to completely eliminate the other team wins the round. Win 5 rounds and you win the match. Teammates can be resurrected during the round. Your team will be paired with opponents based on number of wins you have. Similar to Iron Banner, level and gear advantages are enabled in Trials of Osiris. This means that a Guardians Defense rating affects how you take damage, while the Attack rating affects how you inflict damage. Lower-level players wielding fully-upgraded weapons are still considered a very credible threat!

How the Trials of Osiris Works

To enter Trials of Osiris, players are required to purchase a Trials Passage card for 500 glimmer. Players will need to visit Brother Vance in the reef in order to purchase the card. The Trials Passage card is a scorecard that tracks a players current wins and losses. Players can keep playing as long as they keep winning. As soon as the player loses 3 times, they can no longer participate in the Trials until they purchase another Trials Passage card. If a player quits a match they will automatically earn a loss on their scorecard. Players who are able to win the nine games without a lost are rewarded a Flawless Victory, which allows them passage to the Lighthouse on Mercury. The Lighthouse is accessible from the Director screen. This location is considered a social space, and players can visit on their own or with their fire team. Here the players can receive various rewards.

“The purpose of the trials is to hone the right weapon for the right moment.”

Brother Vance

Each Trials game lasts 2 minutes, at the end of two minutes if there is no winner a capture zone will spawn in the center of the map. You can capture the capture point to win the round. After 2 minutes and 30 seconds, sudden death starts. The team with the player closest to the capture point wins.

Special Ammo is not available at the beginning of the match, but after a time period it will automatically appear in a players inventory. Special ammo spawns once per round and Heavy Ammo spawns once every 4 rounds. Heavy ammo spawns 15 seconds after the start of the round. Unused Special and Heavy ammo do not carry over to the next round. Super energy does not reset after each round.

Passage Coins

Passage Coins are a Currency Material item that allows players to purchase Favor of Osiris, Mercy of Osiris and Boon of Osiris from Brother Vance for 3 Coins each. Players can obtain Passage Coins from Featured Crucible playlist (High Probability) and normal Crucible (Low Probability). Players will also earn Passage Coins at the end of Trials matches.

Passage Coin

Buffs

Players can buy special Buffs with Trials Coins to ease their path through the Trials. Forgive a loss, add a win, or even double-down on your first victory… each Passage may carry all three Buffs. Players can purchase each buff with their Passage Coins, through Trials of Osiris games, as well as playing Daily featured Crucible playlists. The three boons are:

Trials Passage Card

Favor of Osiris
A single-use consumable item that can be used to start Trials of Osiris with 1 win. It can be purchased from Details page of Trials Passage for 3 Passage Coins.

Mercy of Osiris
A single-use consumable item that allows your first loss in Trials of Osiris to be forgiven. It can be purchased from Details page of Trials Passage for 3 Passage Coins.

Boon of Osiris
A single-use consumable item that gives you 2 wins for winning your first Trials of Osiris match. It can be purchased from Details page of Trials Passage for 3 Passage Coins.

If a player purchased the Mercy of Osiris boon and go on to get 9 wins and 1 loss, it will still count as Flawless Victory. The Mercy of Osiris boon will erase the first loss, it will not show up on the Trials Passage card.

It’s important to keep in mind that buffs are not shared between fireteam members, each member will need to purchase their own. All buffs must be purchased before the first match.

Bounties

Brother Vance offers 6 Weekly Bounties during each Trials of Osiris weekends. Weekly Bounties will reward players one of three Experience points levels, from 500, 2500 or 3750. Certain Bounties also reward 25 Legendary Marks, while other Weekly Bounties will reward Bronze, Silver or Gold Tier rewards. Bronze Tier rewards Passage Coins and Motes of Light; Silver Tier rewards Passage Coins, Motes of Light and a rare engram; Gold Tier rewards 1 guaranteed Legendary Engram, Sunlit Shell (possible), Exotic gear (possible), Trials of Osiris Weapons / Trials of Osiris Armor (possible). Trials bounties have a small chance to reward Exotics. Keep in mind that players can also use Crucible Bounties in Trials of Osiris. The following are the Trials of Osiris Bounties that are available, remember only six are offered during each Trials of Osiris weekend:

Weekly Bounties

As One
Bronze Tier- 500 Experience
Defeat 3 opposing Guardians while near at least one of your teammates.

Attack of Opportunity
Bronze Tier – 500 Experience
Defeat 5 opposing Guardians who have already been damaged by a teammate.

Determined
2500 Experience – 25 Legendary Marks
Complete 5 Trials of Osiris matches or win 1 Trials match.

Focused
2500 Experience – 25 Legendary Marks
Win 2 consecutive rounds in the Trials of Osiris.

His Eye Upon You
Gold Tier – 3750 Experience
Complete 10 Trials matches. As a Trials Fireteam, defeat 75 opposing Guardians.

Persistence
2500 Experience – 25 Legendary Marks
Defeat 10 opposing Guardians in the Trials of Osiris.

Physician
Bronze Tier – 500 Experience
Revive 5 teammates in the Trials of Osiris

Teamwork
2500 Experience – 25 Legendary Marks
Defeat 5 opposing Guardians while both your teammates are alive.

Ticket to Fight
Bronze Tier – 500 Experience
Complete a single Trials of Osiris ticket.

Trials Journeyman
2500 Experience – 25 Legendary Marks
Win 3 individual rounds in the Trials of Osiris.

Valor’s Reward –
Silver Tier – 2500 Experience
Earn 75 points in Trials by round wins (+3), losses (+1), and ties (+1). As a Trials Fireteam, defeat 3 opposing Guardians without anyone in your Fireteam dying.

Rewards System

As players progress through the Trials Passage, by accumulating wins, rewards will become available at certain points. The following outline the wins needed and the reward.

After 5 Wins
ARMOR (Random)

After 7 Wins
WEAPON (Random)

VISITING THE LIGHTHOUSE

Click on an image below to get a larger view

YEAR 3 REWARDS

Trials of Osiris Rewards

Weapon Rewards

There are two ways to earn weapon rewards. The first requires 7 wins on your Trials Passage card, each week a different weapon is rewarded. Players also have a chance of obtaining a weapon from a Gold Tier Bounty. Adept Weapons require Flawless Victory to obtain. The weapons can roll random perks and also have varying light levels.

All Adept weapons have the intrinsic Last Resort perk – This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

Click on the weapons name to visit Bungie’s official site and receive all of the official information on each weapon.

 

Type Damage Type Attack Impact Rate of Fire Magazine Range Stability Reload
Blind Perdition Pulse Rifle Kinetic 300 – 400 7 73 18 – 21 38 64 76
Burning Eye Scout Rifle Kinetic 300 – 400 48 37 14 – 16 76 49 69
Exile’s Student Hand Cannon Kinetic 300 – 400 68 32 7 – 11 19 39 49
Stellar Vestige Fusion Rifle Multiple 300 – 400 87 6 38 56 66
The Winged Word Sniper Rifle Multiple 300 – 400 31 19 4  70 51 69
Unraveling Thread  Shotgun Multiple 300 – 400 61 14 5 18 40 40
Vision Stone Auto Rifle Kinetic 300 – 400 8 88 37 31 55 83

Adept Weapon Rewards

An Adept weapon is rewarded when a player completes a Flawless Victory, it is rewarded when visiting the Lighthouse. All Adept weapons have the intrinsic Last Resort perk – This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

Click on the weapons name to visit Bungie’s official site and receive all of the official information on each weapon.

 

Type Damage Type Attack Impact Rate of Fire Magazine Range Stability Reload
Vision Stone (Adept)  Auto Rifle Kinetic 365 – 400 8 88 37 31 55 83
Blind Perdition (Adept) Pulse Rifle Kinetic 365 – 400 7 73 18 – 21 38 64 76
Burning Eye (Adept) Scout Rifle Kinetic 365 – 400 48 37 14 – 16 76 49 69
Exile’s Student (Adept) Hand Cannon Kinetic 365 – 400 68 32 7-11 19 39 49

Armor Rewards

With the introduction of the Rise of Iron DLC in Year 3, Trials of Osiris armor is divided into two types; Vigil armor and Winged Sun armor. After each Trials of Osiris match there is a chance of a random Winged Sun armor drop. Additionally, Lion’s Vigil and Winged Sun armor types can be obtained after earning a 4th win on your Trials Passage card or completing the Gold Tier Bounty. They can also be awarded upon opening the chest at the Lighthouse.

To view the Trials of Osiris armor, simply click on the tab that corresponds to the Guardian type. Click on the armors name to visit Bungie’s official site and receive all of the official information on each piece of armor.

Vigil Armor

Type Defense Discipline Intellect Strength
Lion’s Vigil Mask Helmet 300 39 – 67 39 – 67 39 – 67
Lion’s Vigil Vest Chest Armor 300 51 – 86 51 – 86 51 – 86
Lion’s Vigil Grips Gauntlets 300 35 – 60 35 – 60 35 – 60
Lion’s Vigil Strides Leg Armor 300 47 – 79 47 – 79 47 – 79

 

Type Defense Discipline Intellect Strength
Scarab’s Vigil Helm Helmet 300 39 – 67 39 – 67 39 – 67
Scarab’s Vigil Plate Chest Armor 300 51 – 86 51 – 86 51 – 86
Scarab’s Vigil Gauntlets Gauntlets 300 35 – 60 35 – 60 35 – 60
Scarab’s Vigil Greaves Leg Armor 300 47 – 79 47 – 79 47 – 79

 

Type Defense Discipline Intellect Strength
Cobra’s Vigil Hood Helmet 300 39 – 67 39 – 67 39 – 67
Cobra’s Vigil Robes  Chest Armor 300 51 – 86 51 – 86 51 – 86
Cobra’s Vigil Gloves  Gauntlets 300 35 – 60 35 – 60 35 – 60
Cobra’s Vigil Steps Leg Armor 300 47 – 79 47 – 79 47 – 79

 

Winged Sun Armor

Type Defense Discipline Intellect Strength
Burning Eye Mask Helmet 300 33 – 67 33 – 67 33 – 67
Winged Sun Vest Chest Armor 300 44 – 86 44 – 86 44 – 86
Winged Sun Sleeves Gauntlets 300 30 – 60 30 – 60 30 – 60
Winged Sun Legs Leg Armor 300 40 – 79 40 – 79 40 – 79
Type Defense Discipline Intellect Strength
Golden Bull Mask Helmet 300 33 – 67 33 – 67 33 – 67
Winged Sun Plate Chest Armor 300 44 – 86 44 – 86 44 – 86
Winged Sun Gauntlets  Gauntlets 300 30 – 60 30 – 60 30 – 60
Winged Sun Greaves  Leg Armor 300 40 – 79 40 – 79 40 – 79
Type Defense Discipline Intellect Strength
Blind Jackal Mask Helmet 300 33 – 67 33 – 67 33 – 67
Winged Sun Vestments  Chest Armor 300 44 – 86 44 – 86 44 – 86
Winged Sun Gloves Gauntlets 300 30 – 60 30 – 60 30 – 60
Winged Sun Boots Leg Armor 300 40 – 79 40 – 79 40 – 79

 

Class Armor

Type Defense Discipline Intellect Strength
Cloak of the Exile Hunter Cloak 300-335 18 – 35 18 – 35 18 – 35
Lion’s Vigil Cloak Hunter Cloak 300-400 21 – 35 21 – 35 21 – 35
Mark of the Exile Titan Mark 300-400 18 – 35 18 – 35 18 – 35
Scarab’s Vigil Mark Titan Mark 300-400 21 – 35 21 – 35 21 – 35
Bond of the Exile Warlock Bond 300-400 18 – 35 18 – 35 18 – 35
Cobra’s Vigil Bond Warlock Bond 300-400 21 – 35 21 – 35 21 – 35

Emblem Rewards

Players are rewarded a Trials of Osiris Emblem from post game drops. Solar Labor emblems are obtained from achieving a Flawless Victory (9 wins 0 losses). The Vigilant Disciple emblem is rewarded randomly after completion of a Flawless Victory, players must continue to play beyond the nine wins. There is no set number of wins needed to get the Scarab Heart.

* Bastet’s Dream, Scarab Heart, Hic Jacet and Eye of Osiris have been retired as a reward for going flawless or achieving additional victories beyond flawless, they are no longer rewarded.

Prince Sigil Emblem

Prince Sigil

Emperor Sigil Emblem

Emperor Sigil

Sun of Osiris Emblem

Sun of Osiris

Moon of Osiris Emblem

Moon of Osiris

Solar Labor Emblem

Solar Labor

Vigilant Disciple Emblem

Vigilant Disciple

Bastet's Dream Emblem

Bastet’s Dream*

Scarab Heart Emblem

Scarab Heart*

Eye of Osiris Emblem

Eye of Osiris*

Hic Jacet Emblem

Hic Jacet*

Shader Rewards

Shaders are randomly dropped after Trials of Osiris matches.

Amduat Ink Shader

Amduat Ink

Abydos Common Shader

Abydos Common

Aaru's Passage Shader

Aaru’s Passage

Flamecourser

The Flamecourser is a Sparrow that can be acquired through a Reward Package from the Trials of Osiris. To learn more click on the name of the Sparrow in the chart below.

 

Type Speed Boost Durability
Flamecourser Sparrow 160 35 55
Exile Shell

Exile Shell Rewards

The Exile Shell, a level 40 Legendary Ghost shell that can be acquired through the Gold Tier Bounty in Trials of Osiris. To learn more click on the name of the shell in the chart below.

 

Type Defense Discipline Intellect Strength
Exile Shell  Ghost Shell 300 – 400 21 – 35 11 – 35 11 – 35
Exile Shell

Ship Rewards

Ships are randomly dropped after Trials of Osiris matches.

Draught of Nectar

TIPS & TRICKS

Help your game

Know Your Enemy

Once your Trials lobby populates, but before the match begins, it’s possible to get a look at the opponents you’re facing with the press of a button. Just go to the game menu, navigate to the Roster screen, hover the pointer over an opponent player’s name and press the Triangle or Y button (depending on the system you use) to Inspect them. That brings up a character sheet showing you the player’s class, subclass and load-out. Get a sense of your opponents before the match starts. If there are no Warlocks on their team then you don’t have to worry about a Sunsinger reviving themselves.

Remember that they can inspect you as well. Some players set themselves up with a different load-out before a match begins than the one they actually intend to use. Then when the pre-match introductions are taking place they will quickly switch to their preferred load-outs.

Communicate

Communication is key, you hear that for many things in life, and Trials of Osiris is no different. That’s why it’s important to maintain good team communication. This helps when you create a plans of attack. If you’re using a defensive strategy, have everyone post up in a defensible location covering different fields of fire, have your teammates communicate locations when the enemy is spotted. Let your team know if there are enemies headed their way, or if all three are headed your way, that way they can provide support.

If you’re going to press the attack, designate one person to push around for a flanking maneuver. Don’t rush into things because it will affect your teams strategy. It’s important to assign roles and stick to them, but you should always be ready to adjust your strategy on the fly.

Reviving Teammates

Reviving your dead teammates takes priority. Very few people can pull off a 2 against 1, much less a 3 against 1. That’s why it’s important to revive your teammates when they’re down, having a level playing field, or even a man advantage is key to victory.

Also keep tabs on your enemies downed Guardians. If you’re up by a man or two make sure one teammate can cover the enemies Ghosts so they’re not easily revived.

Use the Right Gear

Speaking of reviving your dead teammate, make sure that your character is wearing armor that will make the passage through the Trials a bit easier. Try using the Exotic Armors that increase revive speed (Alpha Lupi for Titans and Hunters, Light Beyond Nemesis for Warlocks). This can be the difference between being a man down to being a man up. Being able to revive your teammate faster can make all the difference.Make sure you’re wearing the highest light level gear as well. The higher your light level, the better chance you have of taking and dealing damage. Trials of Osiris is level-dependent.

Pick the primary weapon you’re most comfortable with and ensure that every member of your team is using a Rocket Launcher as their heavy. One of the best Heavy Weapons to use in Trials is the Truth Rocket Launcher, which is an Exotic Weapon. Truth has the ability to track enemies, as well as detonate its warhead when it is near them, helping you rack up more kills.

Special weapons require a touch more strategy. You’ll want to use what you’re comfortable with, but it’s just as important to ensure flexibility in your approach. The most common, and some will argue best, options are shotguns and sniper rifles, representing short- and long-range tactics, respectively. Your team can equip two shotguns and a sniper if you want to rush the opponent, and the opposite if you want to fight from a distance. Refine your approach, but keep the reverse for a backup. You should always be flexible to your weapons, depending on how your game progresses.

Use Supers Wisely

Players will typically only get one or two Supers per match. This means it’s absolutely crucial that your team uses them wisely. If you’re a Hunter and use the Bladedancer subclass, it should be used offensively to flank, same with radiance Sunsingers. These two classes are particularly good during the heavy ammo round for aggressive assault on the enemy’s spawn. A common practice for Sunsingers is their use of their Fireborn ability to self-resurrect. This will allow them to resurrect themselves at any point once downed, and is commonly used at the end of the match when the opposing team believes they’ve won. Many people can attest to the fact that it can flip what might seem like an obvious victory to a defeat. Defenders should use weapons of light so the whole team gets a huge damage buff. Strikers, Gunslingers, and Voidwalkers should save their supers to counter Bladedancers and Sunsingers.